Fable: The Lost Chapters
UX Research Project
Usability / Playability Report
Table of Contents
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Issue Severity Scale (User Experience)
Game information
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Project summary
Game title
Genre
Playing device/Platform
Player mode
Features evaluated
Methodology
Fable: The Lost Chapters
RPG
PC
Single-player
- Morality alignment
- Replay value
- Skill system
- Teleporting mechanics
- Weapon augmentations
- Experience acquisition
Mixed methods
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Playtest
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Survey
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Diary study

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Game info card
Game concept
Fable: The Lost Chapters is a single-player RPG game where users complete quests and tasks as the main character,
the Hero of Oakvale.


Skills
- Three skill areas:
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Strength
(Physique, Health, Toughness)
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Skill
(Speed, Accuracy, Guile)
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Will
(Spells – Attack, Physical,
Surround, Magic power)
- Players may choose to upgrade their skills in the order they choose.
- Players can master the three skill areas up to the highest level, even after finishing the game.
Quests
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Gold: Main quests (Required)
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Silver: Relevant quests (Optional)
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Bronze: Side quests (Optional)

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Players can select quests by accepting
quest cards at the Heroes Guild.
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Players can choose to help good or evil characters throughout the hero’s journey. As a result, quests influence the character’s morality alignment.
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Boasts are additional challenges that players may take during certain quests in order to earn more rewards and
gold (in-game currency).
Weapons
- Players can use weapons and spells
to fight.
- Players can add augmentations to
their weapons to increase damage.
- Weapon classification:
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Melee
Close ranged weapons –
Swords, Katanas, Great swords,
and Axes, among others.
Available upgrades:
Iron > Steel > Obsidian > Master
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Ranged
Long distance weapons –
Bow and arrow, Crossbow.
Available upgrades:
Yew > Oak > Ebony > Master
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Special / Legendary weapons
Most powerful melee and ranged weapons in the game. They are already augmented when found.
Experience
- Players can acquire experience by
absorbing experience orbs dropped when enemies are defeated.
- Experience is used to upgrade skills at
the Heroes Guild.
- Players may acquire general experience
or experience to progress one of the
three skill areas depending on the
manner they defeat their enemies.

Collectibles
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Silver keys
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Gear
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Legendary weapons
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Clues
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Augmentations
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Items in silver chests
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Items in Demon Doors
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Potions
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Food
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Objects


Participant information
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Sample of Participants
Sample size
Age / User groups
Inclusion criteria
10 participants
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18-21 (User Group 1) – 3 Participants
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22-25 (User Group 2) – 3 Participants
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26-29 (User Group 3) – 1 Participant
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30+ (User Group 4) – 3 Participants
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Relative experience playing RPG games
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Minimum age to participate: 18 years old
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Ability to meet with researcher remotely and provide feedback if/when needed
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Ability to broadcast play session for researcher
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Ability to participate in follow-up surveys and provide diary entries after each play session
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Participant summary
Participant Gender Age Relevant games played
Participant 1 Male 18-21 World of Warcraft, Elden Ring
Participant 2 Female 22-25 The Legend of Zelda: Breath of the Wild, Diablo Immortal
Participant 3 Female 18-21 King Arthur: A Knight's tale, Outriders
Participant 4 Male 30+ The Legend of Zelda: Ocarina of Time, Tales of Arise
Participant 5 Male 22-25 Dungeons and Dragons: Dark Alliance, Assassin's Creed: The Ezio Collection
Participant 6 Male 22-25 Dark Souls, The Witcher 3: Wild Hunt
Participant 7 Female 26-29 The Elder Scrolls V: Skrym, Darksiders series
Participant 8 Male 18-21 Path of Exile, Fire Emblem: Three Houses
Participant 9 Female 30+ The Legend of Zelda: Twilight Princess, Dragon Age: Origins